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Unités | Types | Leveling | Évolutions | Stats | Compteur de coups


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Exclusif EU : 7000-7100 | 7101-7200 | 7201-7300 | 7301-7400
Exclusif Global : 8000-8100 | 8101-8200 | 8201-8300 | 8301-8400 | 8401-8500


Unit

<Unit Avatar Image>

Invocation
{{{summon}}}
Évolution
{{{evolution}}}
Fusion
{{{fusion}}}
Histoire

Description as provided per {{{description}}}.

No. {{{no}}}
ID {{{id}}}
Élément {{{element}}}
Rareté {{{{{rarity}}}}}
Nv. Max {{{maxlv}}}
Coût [[:Category:Cost {{{cost}}}|{{{cost}}}]]
Type Arène --
Nb coups / CC créés
Normal -- -- Battle crystal drop
BB -- --
BB -- --
SBB -- --
SBB -- --
SBB -- --
UBB -- --
UBB -- --
Améliorations

Le menu d'amélioration ne s'active QUE si l'unité est lvl max (niv 150) et SBB 10 (UBB débloqué)

Étincelle
Hexa Spark

A 20 SP Strengthen item btn4

{{{omniskill_1_desc}}}
{{{omniskill_1_note}}}
Prérequis: {{{omniskill_1_lock}}}

B 10 SP Strengthen item btn4

{{{omniskill_2_desc}}}
{{{omniskill_2_note}}}
Prérequis: {{{omniskill_2_lock}}}
PV ATT DEF REC
Base
Icone Base
{{{hp_base}}} {{{atk_base}}} {{{def_base}}} {{{rec_base}}}
Seigneur
Icone Lord
{{{hp_lord}}} {{{atk_lord}}} {{{def_lord}}} {{{rec_lord}}}
Anima
Icone Anima
n/a {{{atk_lord}}} {{{def_lord}}} n/a
Briseur
Icone Breaker
{{{hp_lord}}} n/a n/a {{{rec_lord}}}
Gardien
Icone Guardian
{{{hp_lord}}} n/a n/a {{{rec_lord}}}
Oracle
Icone Oracle
n/a {{{atk_lord}}} {{{def_lord}}} n/a
Max Bonus Unit ills thum 40432 +{{{hp_bonus}}} Unit ills thum 10452 +{{{atk_bonus}}} Unit ills thum 20442 +{{{def_bonus}}} Unit ills thum 30432 +{{{rec_bonus}}}
Omni+1 Unit ills thum 40432 +150 Unit ills thum 10452 +60 Unit ills thum 20442 +60 Unit ills thum 30432 +60
Omni+2 Unit ills thum 40432 +450 Unit ills thum 10452 +180 Unit ills thum 20442 +180 Unit ills thum 30432 +180
Omni+3 Unit ills thum 40432 +900 Unit ills thum 10452 +360 Unit ills thum 20442 +360 Unit ills thum 30432 +360
En jeu, les valeurs peuvent différer légèrement
Comp chef {{{ls}}}
{{{lsdescription}}}
{{{lsnote}}}
Extra skill
 {{{es}}}
{{{esdescription}}}
{{{esnote}}}
Requiert: {{{esitem}}}
Brave Burst {{{bb}}}
( {{{bbtype}}} )
{{{bbdescription}}}
Jauge BB: Battle crystal drop{{{bbgauge}}} CC
Super Brave Burst {{{sbb}}}
( {{{sbbtype}}} )
{{{sbbdescription}}}
Jauge SBB: Battle crystal drop{{{sbbgauge}}} CC
Ultimate Brave Burst {{{ubb}}}
( {{{ubbtype}}} )
{{{ubbdescription}}}
Jauge UBB: Battle crystal drop{{{ubbgauge}}} CC
Informations
Techniques
BB niv 1 BB niv 10
{{{bb1}}} {{{bb10}}}

SBB niv 1 SBB niv 10
{{{sbb1}}} {{{sbb10}}}
UBB
{{{ubb1}}}
Plus d'info
Évolution
Chaîne Unit ills thum 10011 Unit ills thum 10012 Unit ills thum 10013 ➨ Unit ills thum 10015 Evolve arrow sm Unit ills thum 10015 Unit ills thum 10016 Unit ills thum 10017
Coût {{{evomats1}}} {{{evomats2}}} {{{evomats3}}} {{{evomats4}}} {{{evomats5}}} {{{evomats6}}} {{{evomats7}}} {{{evomats8}}} {{{evoitem}}}
Zell thum{{{evozelcost}}} Zel
Art Alternatif
Chaîne Unit ills thum 10014 ➨ Unit ills thum 10015 Evolve arrow sm Unit ills thum 10016
Coût {{{evomats1}}} {{{evomats2}}} {{{evomats3}}} {{{evomats4}}} {{{evomats5}}} {{{evomats6}}} {{{evomats7}}} {{{evomats8}}} {{{evoitem}}}
Zell thum{{{evozelcost}}} Zel
Comment l'obtenir
{{{howtoget}}}
Meilleurs types

{{{types}}}

Informations supplémentaires
  • Unité unique (1 seul exemplaire par compte)
  • Son type de base est "Seigneur" lorsque vous le capturez. Il vous faudra une Mysterynouille pour pouvoir changer son type.

Additional information and notes as provided per {{{notes}}}.

Vidéos
Additional videos as provided per {{{videos}}}.
Documentation de modèle (pour le modèle ci-dessus, parfois caché ou invisible)
Template
{{{{#if:{{{1|}}}|UnitProp|Unit}}|prop={{{1|}}}
|id                = 
|no                = 
|element           = 
|rarity            = ★/Omni
|cost              = 
|maxlv             = 
|basexp            = 
|gender            = 
|ai                = 
|description       = 
|summon            = 
|fusion            = 
|evolution         = 
| hp_base          = 
|atk_base          = 
|def_base          = 
|rec_base          = 
| hp_lord          = 
|atk_lord          = 
|def_lord          = 
|rec_lord          = 
| hp_bonus         = 
|atk_bonus         = 
|def_bonus         = 
|rec_bonus         = 
|lordonly          = 
|combo_hits        = 
|normaldc          = 
|ls                = 
|lsdescription     = 
|lsnote            = 
|es                = 
|esitem            = {{Display|item|Nom de la sphère|25}}
|esdescription     = 
|esnote            = 
|bb                = 
|bbdescription     = 
|bbtype            = 
|bbhits            = 
|bbaoe             = 
|bbgauge           = 
|bbdc              = 
|bb1               = 
{{List
|ratio1_text='''Ratio %'''|ratio1_icon=|ratio1_tooltip=<u>Distribution:</u> ''n/a''<br><br><u>Hits animation timing (ms):</u> ''n/a''
|
|
|
}}
|bb10              = 
{{List
|ratio1_text='''Ratio %'''|ratio1_icon=|ratio1_tooltip=<u>Distribution:</u> ''n/a''<br><br><u>Hits animation timing (ms):</u> ''n/a''
|
|
|
}}
|sbb               = 
|sbbdescription    = 
|sbbtype           = 
|sbbhits           = 
|sbbaoe            = 
|sbbgauge          = 
|sbbdc             = 
|sbb1              = 
{{List
|ratio1_text='''Ratio %'''|ratio1_icon=|ratio1_tooltip=<u>Distribution:</u> ''n/a''<br><br><u>Hits animation timing (ms):</u> ''n/a''
|
|
|
}}
|sbb10             = 
{{List
|ratio1_text='''Ratio %'''|ratio1_icon=|ratio1_tooltip=<u>Distribution:</u> ''n/a''<br><br><u>Hits animation timing (ms):</u> ''n/a''
|
|
|
}}
|ubb               = 
|ubbdescription    = 
|ubbtype           = 
|ubbhits           = 
|ubbaoe            = 
|ubbgauge          = 
|ubbdc             = 
|ubb1              = 
{{List
|ratio1_text='''Ratio %'''|ratio1_icon=|ratio1_tooltip=<u>Distribution:</u> ''n/a''<br><br><u>Hits animation timing (ms):</u> ''n/a''
|
|
|
}}
|omniskill_1_cat   = 
|omniskill_1_sp    = 
|omniskill_1_desc  = 
|omniskill_1_note  = 
|omniskill_1_lock  = 
|evofrom           = 
|evointo           = 
|evomats1          = 
|evomats2          = 
|evomats3          = 
|evomats4          = 
|evomats5          = 
|evomats6          = 
|evomats7          = 
|evomats8          = 
|evoitem           = 
|evozelcost        = 
|evokarmacost      = 
|howtoget          = 
|raresummon        = 
|notes             = 
|addcat            = 
|addcatname        = 
|videos            = 
}}
Description and Usage
Template Field Description
id 6-digit game ID assigned to unit
no In-game position in unit roster
element Feu, Eau, Terre, Foudre, Lumière, Ténèbres
This field will also determine the color schemed used.
rarity ★, ★★, ★★★, etc.
cost Unit cost
maxlv Max level unit can be reach
gender M = Male / F = Female / N = None
ai Type of AI
basexp The initial value of Next Lv (XP required to raise unit from Lv 1 to Lv 2) (Should be 10, 15 or 21)
description In-game, background lore for unit
summon Message when you successfully summon this unit
fusion Message when fusing to this unit
evolution Message when lower unit has been evolved into this unit
hp_base Initial/Base values, i.e., Level 1 stats for all unit types.
atk_base
def_base
rec_base
hp_lord Maximum values for Lord unit type.
atk_lord
def_lord
rec_lord
hp_anima Highest known HP for Anima unit type.
rec_anima Lowest known REC for Anima unit type.
atk_breaker Highest known ATK for Breaker unit type.
def_breaker Lowest known DEF for Breaker unit type.
atk_guardian Lowest known ATK for Guardian unit type.
def_guardian Highest known DEF for Guardian unit type.
hp_oracle Lowest known HP for Oracle unit type.
rec_oracle Highest known REC for Oracle unit type.
hp_bonus Max bonus stat values. (by fusing stat imps)
atk_bonus
def_bonus
rec_bonus
lordonly This unit is only available as a "Lord" type (when acquired, you can still use a MF to change its type)
combo_hits Number of hits a normal attack does, used to better coordinate Sparks
normaldc Number max of BC create with normal atk
ls Leader Skill name. Defaults to "Aucun".
lsdescription Leader Skill description and effect. Defaults to "Aucun."
lsnote More details about Leader Skill
es The name of the extra skill
esitem Item(s)/Condition(s) required to activate the extra skill
esdescription Description of the activated extra skill
esnote More details about Extra Skill
bb Brave Burst name
bbdescription Brave Burst description and effect.
bbtype Brave Burst type, for fusing and leveling Brave Bursts.
bbhits Number of hits a brave burst attack does, used to better coordinate Sparks
bbaoe

A = Attack on all enemies
1 = Attack on single enemy
R = Randomly attacks all enemies

bbgauge The number of Battle Crystals required for the BB gauge to fill
bbdc Number max of BC create with BB
bb1 Details of lvl 1 BB
bb10 Details of lvl 10 BB
sbb SUPER Brave Burst name
sbbdescription SUPER Brave Burst description and effect.
sbbtype SUPER Brave Burst type, for fusing and leveling Brave Bursts. Categorizes units by this type as well.
sbbhits Number of hits a SUPER Brave Burst attack does, used to better coordinate Sparks
sbbaoe

A = Attack on all enemies
1 = Attack on single enemy
R = Randomly attacks all enemies

sbbgauge The number of Battle Crystals required for the SBB gauge to fill
sbbdc Number max of BC create with SBB
sbb1 Details of lvl 1 SBB
sbb10 Details of lvl 10 SBB
ubb Ultimate Brave Burst name
ubbdescription Ultimate Brave Burst description and effect.
ubbtype Ultimate Brave Burst type.
ubbhits Number of hits a Ultimate Brave Burst attack does, used to better coordinate Sparks
ubbaoe

A = Attack on all enemies
1 = Attack on single enemy
R = Randomly attacks all enemies

ubbgauge The number of Battle Crystals required for the UBB gauge to fill
ubbdc Number max of BC create with UBB
ubb1 Details of UBB
omniskill_{I}_cat avec {I} un chiffre entre 1 et 10, catégorie de l'amélioration
omniskill_{I}_sp avec {I} un chiffre entre 1 et 10, coup en SP de l'amélioration
omniskill_{I}_desc avec {I} un chiffre entre 1 et 10, description de l'amélioration
omniskill_{I}_note avec {I} un chiffre entre 1 et 10, note de l'amélioration (détail des boost...)
omniskill_{I}_lock avec {I} un chiffre entre 1 et 10, condition requise de l'amélioration
evofrom 6-digit game ID of unit this unit evolves from.
evointo 6-digit game ID of unit this unit evolves into.
evomats1 6-digit game ID of the units needed to evolve this unit.
evomats2
evomats3
evomats4
evomats5
evomats6
evomats7
evomats8
evoitem Item required to evolve this unit
evozelcost
(optionnal)
The amount of Zel needed to evolve unit.
evokarmacost The amount of Karma needed to evolve unit.
howtoget Free text notes about how to obtain the unit, e.g.
Honor Summon, Special Dungeon, Facebook contest, etc.
raresummon "true" if this unit can be obtained by rare summons
notes Additional information and notes for the readers
types Sorted lists of the best types
addcat Additional category to be added to the unit detail page
addcatname What the unit will be sorted as in the Additional Category
videos List of videos about the unit

Visitez Modèle:Unit/doc pour modifier ce texte ! (Comment ça fonctionne ?)
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