The Impassable Marshlands
Quest / Boss
Roots in Nirvana
Room 5 enemies are Xipe Totec and High Elf.
Focus on Lodaga first as he's the main threat due to his heavy damage and Curse.
Eltri can heal the entire team for around 10,000 HP and can inflict weakness.
Rooted to the Earth
Room 5 enemies may include Prince Dwarf, Dark Arts Lily, High Elf, Titania, and Time Lord Claris.
Edea's single target BB Astro Bash which deals heavy damage and can cause Sickness and poison. Bring Tonic and Antidote or Twin/Reeze. Once her HP is depleted below half, she can use the AoE version of her BB on the entire team.
A strong Mono Fire Team is recommend to reduce damage from Edea and to finish her off fast as possible. Ore and Seal are recommended.
Beings from the Bush
Lario's attacks can cause Poison. He can be captured in his lower form.
Bow God Lario has an AoE BB Star Gale while Legnauras have Diamond Dust.
It's good idea to focus on the Legnauras first as they have fewer HP than Lario and thus can be taken down faster.
All three of them are susceptible to Injury.
Endless Wisdom and Vitality
Room 4 enemies are 2 Prince Dwarfs.
Focus on Shida first as his BB can inflict curse. Bring healthy supply of Holy Water.
High Elf can cause Poison
Boiling Muddy Water
Room 4 enemies are 2 Ents.
Focus on Vampire first as his BB can inflict curse then focus on Undine. Elton is the least dangerous of the trio so leave him the last.
Elton gives Atk and Def buff to his team.
Undine can be poisoned for 6500 damage per turn.
Mono-Fire Team isn't recommended on stage 1 and 3 due to high appearance rates of strong water unit and the end boss(es) is/are water element.
Black Rose Elize, Poet Elton, Wendigo, Dwarf, Imp, Rantoul, Trent, Lilin, Healer Merith, Time Mage Claris, Magician Lily, Earth King, Earth Idol, Earth Pot
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